The Party

The party, originally formed because of K'eth, is a group of six. Its current members are Miri, George, Avi, Ossa, Kayda, and Surre. They currently reside in a mansion located in Swans Landing.

Act 1
The party was originally formed because K'eth sent for his old friends, Miri and Surre, who all met up in Hamn and began travelling together. They ended up helping the Queen of Hamn, who had given birth to twins with horns, and uncovered the misdoings of her husband. They were given a plot of land in Arkaley for their assistance. They explored the plot, and in doing so, heard rumors of a town that could get up and walk. Travelling there, they discovered it actually did - it turned out to be a mimic-like creature. While exploring, they came across a spellbook belonging to Skolvaska, and tracked him down to return it.

Once they had, Skolvaska pointed them to his friend, Olie, who requested that they help recover a ring stolen from him. They did so, taking a rest at a forest lake afterwards before beginning to travel with Skolvaska. They traveled to Silverpeak, then farther into the mountains, meeting an exotic silver dragon. The dragon gave them the locations of five ancient structures, and they traveled to Tiethens. There, they found the body of the governor rotting in the sewers, and tracked clues to a "John Smith" in Kalba. Once there, they found that the brand new governor, John Smith, was also killed. They decided it would be better to figure out later, and returned home, where they found a note from Olie, telling them it wasn't safe there, and that they should come and visit him.

Visiting him, they learn the name of the ring thief, Isaac, and that he has four siblings, Astrid, Parzival, Alex, and James. Previously, all five of them were members of the adventurers guild, until Isaac became power hungry and betrayed both his family and the guild. They learn he has an item that makes him invincible, and that four artifacts must me collected to overcome him. They talk to Astrid, who tells them that her helm is locked away within The Library. The party searches around, and finds a huge draconic skull on the sea floor. They explore around it more, and find a door, which leads to a set of five puzzles. Completing these puzzles, the party enters the library. They bargained a unique book for the Helm of Knowledge and promise not to kill Isaac.

Leaving the library, they traveled to the southeastern coast, getting a ride from Skolvaska's friend Eathan. They find the Forgotten Cliffs, and suspect it to actually be the ribs of the giant skeleton. Returning, they come across a strangely wrecked ship, and upon investigating it, are attacked by a sea serpent. K'eth accidentally sets the ship on fire, and seeing no way out, Miri told Skolvaska and Eathan to run, while the rest of the party used the Attuning Fork to get to safety. The party hikes all night, making their way back to Malica, but Skolvaska and Eathan are nowhere to be found. The party searches for a day, but to no avail. They rest at a nearby town, and Olie introduces them to Bosseal. They spend a night in the hall of the druids guild, then search again for Skolvaska and Eathan, still finding nothing.

They return to Malica, and help set up for Olie's 4,500th birthday, but skip the party, giving Olie their present and looking for Skolvaska and Eathan again, this time with the assistance of the Attuning Fork. A night and a few island hops later, they come across an illusionary, sickening island in the theorized location of Eathan's missing ship. They spend a few hours investigating, and find that the illusion was covering a giant overgrown castle. They find Eathan's wrecked ship, and follow the trails from the ship into the woods, finding Skolvaska and Eathan. They take them to the shore, fashioning a raft out of the wrecked ship, but just as they go to leave, they're attacked by giant spiders, which leaves three party members paralyzed. They just manage to teleport back to Malica in time, and seek help from Olie, who's ecstatic to see Skolvaska and Eathan okay.

Recovering from the fight, the party continues their journey to gather the magical items, and travel to a town called Talas. There, they find James, who tells the party that if one of them can best him in a fight, they can have his sword. Miri takes on the challenge the following day, and surprises James with a weapon he's never seen before: guns. Miri comes out on top, and they get the sword. They then go to retrieve the greaves, which belong to Alex. She agrees to give them the boots if they collect some ingredients she was too lazy to gather, and shortly after, they have the greaves - but not before K'eth gets poisoned. They then went and spoke to Parzival, who gave up his shield after he heard what they were planning. The party raided Isaac's vault and collected many magic items before Miri fell into one of the many traps, which put him in a town two thousand miles away, and with no charges left on the Attuning Fork. Eventually, the party manages to regroup and sets off to find Isaac.

They track him to a fancy town called Swans Landing, where they break into his apartment and start a fight. Part way through, Avi and Ossa join in, and after a bit of a brawl, Isaac leaves in an eruption of green fire. Escaping the blaze, the party learns that the fire has cursed some of their items in addition to destroying any evidence of Isaac's whereabouts. Afterwards, they head to the library, split up in search of more knowledge, and Miri comes across some notes by an unknown author that provide some insight into the ancient history of the plane. The party then locates the Selfless Crypt, and opens it after a few hours of problem solving. From it, the party gets a multi-colored lantern, which reveals hidden information about objects. After gathering some resources and un-cursing some items, the party returns to their house.

Miri looks for a place to build an airship, and accidentally discovers a metal structure under the ground on the property. Investigating further, they discover a workshop under the house, and finding an activation key, they discover that not only is it a workshop, but the whole property is a robot that can walk around. Deciding it would be a good idea to reactivate The Barrier, the party works together to swap the green and black powerstones. After they're switched, each of the five locations begins to emit a beacon of the corresponding color, and a wall erects itself, connecting each ancient structure. At the same time, George's spark is ignited and he planeswalks to Corlinth, meeting up with the rest of the party. The group of now six people decide to split up, each advancing their skills and technology.

A week later, they meet up again, and spend some time building the airship. Upon finishing it, they fly to the elves, investigating them and looking for Isaac but finding nothing. Once again, they decide to split up, and Miri creates a small amulet, which he traps a demon named Kal inside, while the rest of the party rob a bank on another plane of existence. Then, using the walker and the airship, the party decided to "negotiate" with the five governors of Kalba. It doesn't quite go according to plan, however, and Miri ends up asking Kal for help. Kal "helps" by making one of the governors burst into green flames. The party kidnaps the other four and uses the Attuning Fork's last charge to get back to the airship and fly as far away as they can get.

They flee to the dwarves, and realize they have no choice but to accept an offer from Isaac. The pact they agree to says that the party cannot interfere with Isaac's plans, and in exchange, they get a stopwatch that can rewind time. They travel back in time three days, and get one of the governors arrested for being a spy. Searching for ways to circumvent the agreement, the party meets Silwrath, and find out what happens when they do interfere - they get sent into a labyrinth of dark halls and rooms, inhabited by a shadow monster.

Isaac successfully manages to release a deadly pandemic into Kalba, and as tensions rise between the party and Isaac, Isaac loses a leg and the party is nearly reduced to ash when Miri decides to use a powerful item to stop Isaac once and for all. Uncertain of exactly how the pact works, Miri uses a black lotus to cast imprisonment. Doing so causes the ground to split open, and gaseous, fiery tendrils to reach from the depths and pull Isaac into hell. During this, a green beam of light shoots into the clouds and disperses like a wave across the sky.

Act 2
After Isaac was sealed in hell, the party walked their house from Arkaley to Swans Landing, and made use of the large amount of gold they had stolen to buy and build a mansion on the moving property. Doing so occupied a few weeks, and once completed, they celebrated by throwing a new years eve party. Some days after, George felt something - someone else planeswalking. The group investigated, finding a horse rider clad in all white. The rider promptly arrested the group for the gold they had stolen, but the party managed to persuade him to lower their jail time to only a week if they helped him catch another rogue planeswalker. While in jail, another prisoner tried to convince the party to work with him to escape, but they declined. George spent the week learning to juggle, and once they were released, the party began searching for the rogue planeswalker.
 * Met Pebbles and Judith before moving the house
 * Inventors fair as well
 * Actually fought the Tizophrenia
 * Went to the underdark
 * Raided beholder dungeon
 * Found 24 kobolds in the sewer
 * Staked out the museum